I would imagine with Phantasy Star Online 2 Meseta how New Genesis would potentially be balanced which every class is viable like how Dragon’s Dogma Online cleaned up the vocations so that they were all complete packages that players can enlarge on and flesh out without having to take part in things like exactly what Phantasy Star Online 2 currently has (specifically Mags deciding which courses you will excel at along with your ability tree also determining exactly what you gain and lose). I would personally drop the whole skill tree, and the main class/subclass system to have something like Dragon’s Dogma Online did together with the custom abilities, core skills, along with the augments with the ability to mix-and-match augments, that everyone unlocks core skills and has them collectively, and that players set their playstyle with their spiritual abilities. A large part of that preference for me is so you can definitely invest your own time and resources into upgrading and unlocking new abilities and skills and then after you’re all done you can return and mix-and-match things to your liking without realizing you’d need to fall in money just like you now do if you wanted to construct something like an optimum principal class tree and a variant for an optimal subclass tree, or purchase another Mag because you are missing about 6-7percent of your overall damage (and are overlooking 200 points to equip your weapons/units).
Despite the intense grind the game becomes towards the end (such as running the exact same dungeon like about 40-80 occasions to acquire a single level, amassing Blood Orbs and High Orbs to unlock the little stat boosts that add over over time, and more), I’ve believed that Dragon’s Dogma Online is definitely an example of an online game that I believe has certainly nailed the”open field” exploration with solid gameplay, optional combined multiplayer, and still provides both an obstacle and relatively casual experience for people who want it with no setting up nasty traps for gamers to get trapped into mess up their assembles. I never liked that in Phantasy Star that you can mess up your skill trees even though you get the free opportunity to reset them (it doesn’t help when I am attempting to assist new friends play and they already invested their things without me directing them or informing them on why they don’t require STR Up and they end up running through Level 50+ without their stances and core abilities ).
Guess it is for the better since it is the basic PSO formula.
Its better not to be an Open world to be honest, remember how Maplestory good maps were hogged by Top level players and AFK Vacuum Meso Farming bots, or what about Hackers vacuuming the mobs and the World Bosses into an unreachable area players can’t access without no clip hacking of boundaries and that bot simply kill all of them in an instant and loot all of it, and sell them into the Buy meseta pso2 Player Shop for exorbitant costs to get Meseta to market RMT out of? Yeah that’s gonna be a bad look for an open world MMO. I would not mind a Pawn, like Dragon’s Dogma, which learns from you while you play together.